$BALL tokenomics
A fixed supply of 1,000,000,000 $BALL, no tax, and a match fee that either burns tokens or pays them back to players. Nothing is ever minted.
Allocation#
| Bucket | Share | Tokens | What it is for |
|---|---|---|---|
| Launch curve | 42% | 420,000,000 | Sold on the public launch curve (Doppler, Uniswap v4). Anyone can buy from the first block. |
| Daily reward pool | 7% | 70,000,000 | Daily 3 rewards, released over 135 days. Topped up by the match fee on Reward Weeks. |
| Weekly reward pool | 7% | 70,000,000 | Weekly Top 20 rewards, released over 135 days. |
| Clan rewards (3 stages) | 21% | 210,000,000 | Three stages of 70M, opening on day 45, day 75 and day 105, 30 days each. |
| Treasury | 15% | 150,000,000 | 100M liquidity reserve; 50M for the league (25M), tournaments (15M) and referrals (10M). |
| KOL & creators | 8% | 80,000,000 | Streamers and creators: 25% at the start, the rest vested over 90 days. |
All reward pools, the creator vesting contract and the treasury are controlled by a multisig wallet (Safe). Pools release on a schedule; see Rewards for how players earn them.
Supply#
| Property | Value |
|---|---|
| Total supply | 1,000,000,000 $BALL, fixed |
| Minting | never no new tokens are ever created |
| Inflation | 0 |
| Buy / sell tax | 0% |
| Chain | Robinhood Chain (chain ID 4663) |
| Burn | 4% of every match pot on Burn Weeks, sent to 0x…dEaD; half of every energy purchase |
The match fee#
Every settled match pays a 5% fee from the pot; the winner keeps 95%. The 5% fee splits in two: 1% to the treasury and 4% that is burned on Burn Week or sent to the Daily reward pool on Reward Week. The weeks alternate every 7 days, starting with a Burn Week at launch. The split happens inside the escrow contract, in the same transaction that pays the winner.
How much burns#
On a Burn Week, 4% of the staked volume is burned. On a Reward Week the same 4% goes to the Daily reward pool and comes back to players.
| Tokens staked per match (each) | Pot | Winner gets | Treasury (1%) | Burned or to rewards (4%) |
|---|---|---|---|---|
| 1,000 | 2,000 | 1,900 | 20 | 80 |
| 10,000 | 20,000 | 19,000 | 200 | 800 |
| 100,000 | 200,000 | 190,000 | 2,000 | 8,000 |
Burned tokens go to 0x…dEaD, an address nobody controls. They are gone from circulation for good, but the contract's totalSupply() number does not shrink. Explorers that subtract the dead address show the true circulating supply. See the escrow notes.
No tax, no hidden fees#
| Where | Cost |
|---|---|
| Buying $BALL | 0% tax |
| Selling $BALL | 0% tax |
| Staking into a match | No fee on entry. Stakes only move at kickoff. |
| A settled match | 5% of the pot: 1% treasury, 4% burned or to the Daily reward pool. |
| Buying energy | 1,000 $BALL per energy; half is burned, half goes to the treasury. |
| Claiming rewards | Free. The game pays the network fee. |
| Gas for locking and settling | Paid by the game's operator wallet, not by players. |
Demand for the token#
$BALL is the stake. To play you hold it, and every match uses it. The loop is simple:
- PlayEvery staked match needs two equal stakes in $BALL.
- Burn or rewardEvery settled match burns 4% of its pot on Burn Week, or pays it into the Daily pool on Reward Week.
- CompeteDaily 3, the Weekly Top 20, clan rewards and the Daily Cup give players a reason to keep climbing. See Rewards.
- WatchMatches stream live, around the clock, which brings the next players in.
Tokenomics describe how the token is designed, not what it will be worth. Token prices are volatile and you can lose your whole stake. See FAQ & risks.