RobinHead Ball
A real-time, one-on-one head-ball game where both players stake the same amount of tokens. Sixty seconds on the pitch, the winner takes 95% of the pot, and the 5% fee either burns $BALL or pays it back to players. Your tokens stay in your wallet until kickoff.
The idea in one picture#
Every match is its own small bet. Both stakes move into an escrow contract at kickoff, and the final whistle sends the winner's share straight back to a wallet. Nothing sits around between matches.
Why it is built this way#
Same stats for everyone
Every character has identical speed, power and head size. Characters are cosmetic; the difference is in your feet.
Non-custodial
No deposits and no house balance. One approval, then stakes lock per match and pay out on-chain.
Server-authoritative
The server owns the ball and the score. Your client sends four key states, nothing else.
Fixed supply, 0% tax
1B supply, no inflation, no buy/sell tax, and 35% of supply set aside for players. See $BALL tokenomics.
Tournaments & rewards
Daily 3, the Weekly Top 20, clan rewards and the Daily Cup, streamed live 24/7. See Rewards.
Prediction + interpolation
Your own movement responds instantly while the ball and rival stay smooth, even at 140 ms ping.
Where to go next#
Quick start
Wallet to first kickoff in four steps.
PlayControls & rules
Keys, touch buttons, the fire shot and loot.
MoneyStakes & payouts
How the pot splits and what every outcome pays.
Token$BALL tokenomics
Allocation, the match fee and the zero-tax promise.
EarnRewards
Daily 3, Weekly Top 20, clans and launch boosts.
TrustEscrow contract
State machine, roles and the safety valves.
Under the hoodNetcode
Why ping does not decide the match.
DevelopersArchitecture
Modules, tick model and the system map.
RobinHead Ball is a game of skill, but staking tokens carries real risk. Never stake more than you can afford to lose. See FAQ & risks.